The results of your actions are tracked and recorded and you can advance in rank.Ĭombat missions are far from the only thing possible. It could be the USAF, or USN, or any organization. In the video I am flying for Air America. Only now that could be more than the civilian air transport companies that we've supported since the beginning. Of course, being FSCaptain, it places each mission in the larger context of your career with your employer. That's exactly what was shown in the video. It will "weaponize" the existing SimObjects that uses so that on an FSCaptain mission they will be hostile to you. FSCaptain is aware of and works seamlessly with these three products. And VRS Tacpack or CSWeapon to give you capability to shoot back. Or you can rely on to provide your opponents. Good luck!" It can place objects and it can move them around and they can shoot at you if hostile. A typical FSCaptain-defined mission can be as simple as "you start here, your target is there, and then fly back here. You just tell them where to start and where to go. Because unlike with the elaborate FSX system, you don't have to tell the AI unit what to do, they will act somewhat on their own. I would not totally agree that the scripting system as it stands now is more refined and capable than the FSX scripting system - but it is lot easier to create missions with it. But as you could see in the video it's pretty capable right now. We don't know what obstacles we may run into that would delay us. We would love to be able to offer a public beta in a few months, but as you know time frames from developers are just educated guesses. It does bring some things to the FSX/P3D action-oriented (combat or otherwise) environment that haven't been seen before. We are excited about this new coming capability. I should reply to this since I am the guy that did the video and also one of the team that maintains and enhances FSCaptain.
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